Programming Bee-bots, age 6-9 years
Name of school
550 pupils from age 6-16
How unambiguous step-by-step instructions can be constructed, described and followed as a basis for programming. Symbols use for step-by-step instructions.
Own constructions using simple mechanisms.
To control objects with programming.
Documentation in the form of simple sketches, images as well as physical and digital models.
Exercise their ability to solve problems.
Exercise their ability to collaborate in a group
With the help of Bee cures, children learn to create step-by-step instructions.
The teacher has designed challenges that students should solve. The challenges are designed so that students can solve them in several ways.
All students are divided into groups where they are asked to be programmers, encoder and troubleshooters. Every new challenge changes in the group.
Together they will control the robots with programming to meet the challenges.
At Challenge 4-6, they also get drawings and answer math questions.
Solve the various missions by simply programming your Bee bot. In order to cope with the challenges, the children must count, plan and discuss. Topics that are concerned include numbers, geometric shapes, and speech perception. The work area creates an opportunity for children to practice logical thinking as well as problem solving and collaboration.
With the help of Bee-bots, children learn to create step-by-step instructions.
There are 6 different levels of challenge cards and at levels 1-4 there are 6 different challenge cards for each level. Level 5 and 6 use the same maps, but face different challenges.
The challenges are designed so that students can solve them in several ways. They learn to control objects with programming. At Challenge 4-6, they also get drawings and answer math questions
It’s fun for the kids. They get a positive picture of challenges. Smooth as it trains the children logical thinking and creating step-by-step instructions.
Dare to test!
When can we do this again?
6, 7, 8, 9